Interact

Description

The interact() function allows Gizmo to engage with interactable objects directly in front of him, like pressing buttons or pulling levers.

Syntax

success = interact()

Parameters

None.

Return

The function returns a boolean:

  • True if the interaction was successful.
  • False if the interaction failed (e.g., no interactable object in front of Gizmo).

Examples

Here's an example of how to use the interact() function:

# Try to interact with an object in front of Gizmo
success = interact()

if success:
    print("Gizmo successfully interacted with an object!")
else:
    print("Interaction failed. There might not be an interactable object in front of Gizmo.")

# Function to detect and interact with objects
def detect_and_interact():
    interactable = detect_interactable()
    if interactable.detected:
        print(f"Detected a {interactable.type}. Attempting to interact...")
        if interact():
            print(f"Successfully interacted with the {interactable.type}.")
        else:
            print(f"Failed to interact with the {interactable.type}.")
    else:
        print("No interactable object detected.")

# Use the function
detect_and_interact()

This example demonstrates how to use the interact() function and combine it with detect_interactable() for more robust interaction handling.

Notes

  • The interact() function becomes available at level 20 (UnlocksAtLevel: 20).
  • Always use detect_interactable() before attempting to interact to ensure there's an object to interact with.
  • Interactions can trigger various effects in the game world, such as opening doors, activating mechanisms, or solving puzzles.
  • Be mindful of the energy consumption of repeated detect-interact cycles.